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	<title>This space intentionally left blank // under reconstruction</title>
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	<link>http://www.kiberpipa.org/oskar</link>
	<description>Oskar Koščak : I make things</description>
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		<title>Protected: New Year 2012 @ Poljane</title>
		<link>http://www.kiberpipa.org/oskar/?p=377</link>
		<comments>http://www.kiberpipa.org/oskar/?p=377#comments</comments>
		<pubDate>Tue, 31 Jan 2012 13:09:19 +0000</pubDate>
		<dc:creator>Oskar</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<title>Making Fallout 2/Online sprites – Animation rendering with 3DS Max</title>
		<link>http://www.kiberpipa.org/oskar/?p=202</link>
		<comments>http://www.kiberpipa.org/oskar/?p=202#comments</comments>
		<pubDate>Sat, 26 Sep 2009 04:10:56 +0000</pubDate>
		<dc:creator>Oskar</dc:creator>
				<category><![CDATA[Computer gaming]]></category>
		<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[FOnline]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[sprites]]></category>

		<guid isPermaLink="false">http://www.kiberpipa.org/~oskar/dmp/?p=202</guid>
		<description><![CDATA[Right, we&#8217;ve got one frame in there. Kinda. It was a randomly screencapped one. Making 10000+ of the suckers by hand is out of the question. Enter 3DS Max. Why Max, you ask? To be honest I&#8217;d love to go the Blender route, alas, I&#8217;ve been fed Max knowledge at the faculty for a semester [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://www.kiberpipa.org/~oskar/dmp/images/fonline/header2.png" title="Part 2: Animation rendering with 3DS Max" class="alignnone" width="468" height="200" /></p>
<p><span id="more-202"></span><br />
Right, we&#8217;ve got one frame in there. Kinda. It was a randomly screencapped one. Making 10000+ of the suckers by hand is out of the question. Enter 3DS Max.</p>
<p>Why Max, you ask? To be honest I&#8217;d love to go the Blender route, alas, I&#8217;ve been fed Max knowledge at the faculty for a semester and then pretty much forced myself to use it. In any case, with no time to lose, Max it is.</p>
<p>Since me and q2_grunt seemed to have a good thing going, I tracked down an MD2-Max importer script <a href="http://www.scriptspot.com/3ds-max/quake-ii-md2-importer">on the interwebs</a>.</p>
<p>I imported him into Max and set him up with a sweet bluescreen. This is to save up on any additional processing, since it&#8217;s the exact colour of blue that Fallout uses as transparency. #0000FF aka R0 G0 B255 aka completely fucking blue. This same colour was used as &#8216;Environment->Background&#8217; under common parameters for rendering.</p>
<p>Also worth mentioning, the model import is done via script menu, not via the &#8216;File->Import&#8217; menu. Don&#8217;t go apeshit like me, read the readme that comes with the script.</p>
<p>Now then, the setup:<br />
<img alt="" src="http://www.kiberpipa.org/~oskar/dmp/images/fonline/max.png" title="3DS Max Setup" class="alignnone" width="600" height="448" /></p>
<p>Very rudimentary, but whatever. Now, I tracked down his frames for idling on a spot, they go from 1:0 to 13:187 or thereabout. I don&#8217;t quite understand the system, but the digits following the colon (:) go all the way up to 479. So what you&#8217;ve got on your hands is about (12*479+187=) 5935 frames of standing still animation. ¯\(º_o)/¯ I&#8217;m going to go out on a limb here and assume those are a sort of subframes that just make sure everything goes smooth.</p>
<p>Now, this is the case with this one model. What you&#8217;ll be using, I assume, falls into two categories. Once in 3DS Max, you&#8217;ll have a) a shitload of frames and subframes like this q2_grunt I&#8217;m using, or b) an externally generated model which you&#8217;ll reduce in frames upon your external generation. Or not, in which case refer to a).</p>
<p>The point here is that Fallout animations don&#8217;t use a huge number of frames and manage to get away with it. For reference take a look at <a href="http://falloutmods.wikia.com/wiki/Making_a_new_character_using_existing_Fallout_characters">this article by lisac2k</a>. You&#8217;ll see the number of frames per action is barely in double digits. This of course varies from action to action, but we can cover that later. I&#8217;m assuming that if you plan on simply replacing a critter, it&#8217;d be best to match the number of frames it uses for any given action. If you can get your hands dirty with coding, you&#8217;ll prolly be able to bring to life a whole new critter along with any number of frames you&#8217;d care to shake a stick at.</p>
<p>(If you really wanna know the frame amount right now, though, grab some DAT file extractors off of <a href="http://www.nma-fallout.com/forum/dload.php">NMA downloads</a> and take a peek into the DAT files. I&#8217;m not gonna be going into that, just as I&#8217;m not gonna go into 3DS Max basics.)</p>
<p>What I did with my q2_grunt, going with the aforementioned option a) approach, was to grab the whole timeline where he&#8217;s standing still, ergo 1:0 to 13:187 and rendered every main frame. I&#8217;m not even sure it&#8217;s possible to render the subframes. Whatever the case is here, we don&#8217;t really need to go into it. It&#8217;s all one big dirty hack to get our hands on some sprites and that&#8217;s where we&#8217;re headed. Choo choo. Here are the settings from Render setup:</p>
<p><img alt="" src="http://www.kiberpipa.org/~oskar/dmp/images/fonline/max1.png" title="3DS Max render time output setup" class="alignnone"/></p>
<p>&#8230;and here&#8217;s what Max spewed out after the first round:</p>
<p><img alt="" src="http://www.kiberpipa.org/~oskar/dmp/images/fonline/q2_grunt_1.gif" title="q2_grunt, attempt 1" class="alignnone" width="50" height="70" /></p>
<p>I&#8217;m using scanline rendering without anti-aliasing, to get that nice jagged edge which works well with Fallout sprites and avoid any silly retouching later on. Also note I&#8217;ve set up the size to something about Fallout sprite size, back in &#8216;Render settings&#8217;.</p>
<p>Something doesn&#8217;t look quite right. Let&#8217;s place him into a Fallout scene and see what happens.</p>
<p><img alt="" src="http://www.kiberpipa.org/~oskar/dmp/images/fonline/example1.png" title="Example #1" class="alignnone"/></p>
<p>Uhhhh&#8230; Naw.</p>
<p>What we&#8217;ve done wrong is set up the camera as &#8216;Perspective&#8217;, when in fact Fallout uses an orthographic projection. This is exactly what we need right now, so switch the camera mode or follow <a href="http://drawlogic.com/2007/04/21/how-to-setup-an-orthographic-camera-in-3dsmax9/">this tutorial</a> if you don&#8217;t know how.</p>
<p>Once in orthographic, find a Fallout screencap with clearly defined lines of projection. Say, <a href="http://www.kiberpipa.org/~oskar/dmp/images/fonline/screen.png">this one</a>. Now set it up as your viewport background, by pressing ALT+B and screwing around with the settings a bit. Remember to enforce the aspect from the bitmap. Now you&#8217;re ready to properly align the whole scene to your camera. What you want to end up with, is have your box that the model stands on, align with the lines of projection in the Fallout screencap, like so:</p>
<p><img alt="" src="http://www.kiberpipa.org/~oskar/dmp/images/fonline/max2.png" title="Aligning your projections" class="alignnone" width="598" height="505" /></p>
<p>Now would be a good time to look into the shadows and set them up all proper like. I&#8217;ve just fiddled around a bit till they seemed to fall right. Here&#8217;s my final setup:<br />
<img alt="" src="http://www.kiberpipa.org/~oskar/dmp/images/fonline/max3.png" title="Final Max setup" class="alignnone" width="721" height="811" /></p>
<p>Following that, truck your camera far enough forward to get the model properly sized in the render. Here&#8217;s the rendered result of all this adjustment:<br />
<img alt="" src="http://www.kiberpipa.org/~oskar/dmp/images/fonline/q2_grunt_3.gif" title="q2_grunt, orthographic" class="alignnone" width="50" height="70" /></p>
<p>And when we place him into the scene, it all comes together:<br />
<img alt="" src="http://www.kiberpipa.org/~oskar/dmp/images/fonline/example.png" title="Comparison between orthographic and perspective" class="alignnone" width="882" height="447" /></p>
<p>Congratulations, you are now the proud owner of one sprite set. To get all 6 directions rendered, either place 6 cameras 60° apart around the model or rotate the model 60° for each render set.</p>
<p>You might have noticed a problem with shadows here. They tend to turn out a bit too blue, if you don&#8217;t adjust the exposure settings. I&#8217;ve tried setting the shadow density to maximum levels, but that didn&#8217;t do squat. You can, of course, manually paint them black later, but that seems like a bit of a chore. Batch processing to replace the colours could work as well.</p>
<p>In any case, this is it for now, and next time we&#8217;ll be looking into batch processing to index the palette over these renders and fix shadows, followed by a conversion to Fallout&#8217;s FRM conversion and all that jazz.</p>
<p>Checklist:<br />
- Single 3D frame to sprite<br />
- Indexing colour on full bitmap to Fallout palette<br />
- Rendering from an animated 3D model in Max to a suitable batch of images, readily cropped<br />
- Find correct camera and shadow angle</p>
<p>To do:<br />
- Batch process palette indexing and colour replacement<br />
- Batch FRM conversion, renaming and import<br />
- Actually get a proper model or something<br />
- Actually rig, animate and skin the fucker</p>
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		<slash:comments>3</slash:comments>
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		<title>Making Fallout 2/Online sprites – Proof of concept</title>
		<link>http://www.kiberpipa.org/oskar/?p=189</link>
		<comments>http://www.kiberpipa.org/oskar/?p=189#comments</comments>
		<pubDate>Tue, 22 Sep 2009 14:55:26 +0000</pubDate>
		<dc:creator>Oskar</dc:creator>
				<category><![CDATA[Computer gaming]]></category>
		<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[FOnline]]></category>
		<category><![CDATA[sprites]]></category>

		<guid isPermaLink="false">http://www.kiberpipa.org/~oskar/dmp/?p=189</guid>
		<description><![CDATA[So, there we were, sitting around our cave in Fallout Online: 2238, shovelling brahmin shit, abusing the slaves and crafting radios (great XP gain, BTW), but most of all, noticing how we all looked exactly the same. Well, except for me, being secure enough in my masculinity to roleplay a girl. XD In any case, [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://www.kiberpipa.org/~oskar/dmp/images/fonline/header1.png" title="Part 1: Proof of concept" class="alignnone" width="468" height="200" /></p>
<p><span id="more-189"></span></p>
<p>So, there we were, sitting around our cave in <a href="http://fonline2238.blogspot.com/">Fallout Online: 2238</a>, shovelling brahmin shit, abusing the slaves and crafting radios (great XP gain, BTW), but most of all, noticing how we all looked exactly the same. Well, except for me, being secure enough in my masculinity to roleplay a girl. XD</p>
<p>In any case, something stirred and inspired by the <a href="http://rpgcodex.net/phpBB/viewtopic.php?t=29134&#038;start=0">Warrirors Of Diversity</a> we vowed to do something about it. Then we went out and punched cows &#8217;till XP came out.</p>
<p>Later that day, however, we set out to find the easiest way to make good looking sprites. According to a post on <a href="http://www.nma-fallout.com/forum/index.php">NMA forums</a> by Lexx, one of the 2238 developers, a Fallout player critter requires in excess of 10.000 frames of animation. Mother of God. One character type/model has to be represented in every possible combination of weapons and armour. Now make them walk and die and pick shit up. Now repeat that for all 6 directions that Fallout needs due to the hex grid&#8230; :\</p>
<p>It quickly became apparent that we would need to make some 3D models. As always, a man on unfamiliar ground quickly resorts to what he already knows, so I fired up Quake2, took a screencap of a dude and pasted him onto a FOnline screencap. Not completely happy with the result, I placed some Q2 player models in <a href="http://quark.sourceforge.net/">QuArK</a>, screencapped &#8216;em and pasted them into the same image. They were in there, alright, but seemed out of place&#8230;</p>
<p>Here comes the semi important bit. The Fallout 2 palette is in fact 8-bit&#8230;ish. The actual amount of colours isn&#8217;t that important, as long as you have suitable software for the job. I used this guide <a href="http://falloutmods.wikia.com/wiki/Working_with_palettes">here</a>. After passing them through an indexed palette, they looked much more appropriate.</p>
<p>Now then, here is my proof of concept:</p>
<p><img alt="" src="http://www.kiberpipa.org/~oskar/dmp/images/fonline/proof_of_concept1.png" title="FOnline proof of concept" class="alignnone" width="480" height="404" /></p>
<p>Concept stage is now pretty much complete. We now know how to get a 1 frame sprite from a 3D model. We know it kinda looks okay, but needs tweaking. By okay, I don&#8217;t mean proportions, perspective or postioning, much less style. This experiment was purely to see if a third party model can kinda blend in, palette wise and if extracting sprites from 3D models is a viable technique for us. Tick both.</p>
<p>Checklist:<br />
- Single 3D frame to sprite<br />
- Indexing colour on full bitmap to Fallout palette</p>
<p>To do:<br />
- Rendering from an animated 3D model in Max to a suitable batch of images<br />
- Batch process crop (could perhaps be done at render level?)<br />
- Batch process palette indexing<br />
- Find correct camera and shadow angle<br />
- Batch FRM conversion, renaming and import<br />
- Actually get a proper model or something<br />
- Actually rig, animate and skin the fucker</p>
<p>Onwards!</p>
]]></content:encoded>
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		<item>
		<title>Pamphlet</title>
		<link>http://www.kiberpipa.org/oskar/?p=155</link>
		<comments>http://www.kiberpipa.org/oskar/?p=155#comments</comments>
		<pubDate>Tue, 22 Sep 2009 01:08:03 +0000</pubDate>
		<dc:creator>Oskar</dc:creator>
				<category><![CDATA[Digital Methods & Presentations]]></category>
		<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[DMP]]></category>
		<category><![CDATA[PDF]]></category>

		<guid isPermaLink="false">http://www.kiberpipa.org/~oskar/dmp/?p=155</guid>
		<description><![CDATA[Ta-da. Since the guys at printshop didn&#8217;t tell me their printers cut 5mm off every edge and didn&#8217;t bother to fit to paper&#8230; I give you the .pdf version: http://www.kiberpipa.org/~oskar/dmp/docs/pamphlet.pdf]]></description>
			<content:encoded><![CDATA[<p>Ta-da.</p>
<p><img class="alignnone" title="pamphlet" src="http://www.kiberpipa.org/~oskar/dmp/images/pamphlet.jpeg" alt="" width="474" height="335" /></p>
<p>Since the guys at printshop didn&#8217;t tell me their printers cut 5mm off every edge and didn&#8217;t bother to fit to paper&#8230; I give you the .pdf version: <a href="http://www.kiberpipa.org/~oskar/dmp/docs/pamphlet.pdf">http://www.kiberpipa.org/~oskar/dmp/docs/pamphlet.pdf</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Easy like Sunday morning</title>
		<link>http://www.kiberpipa.org/oskar/?p=159</link>
		<comments>http://www.kiberpipa.org/oskar/?p=159#comments</comments>
		<pubDate>Fri, 19 Jun 2009 12:49:07 +0000</pubDate>
		<dc:creator>Oskar</dc:creator>
				<category><![CDATA[Digital Methods & Presentations]]></category>
		<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[DMP]]></category>
		<category><![CDATA[Render]]></category>

		<guid isPermaLink="false">http://www.kiberpipa.org/~oskar/dmp/?p=159</guid>
		<description><![CDATA[Just having some fun with my house&#8230; :) Easy like Sunday morning]]></description>
			<content:encoded><![CDATA[<p>Just having some fun with my house&#8230; :)</p>
<p><a href="http://www.kiberpipa.org/oskar/?p=159">Easy like Sunday morning</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Helldudes go to Agram Arena 2008</title>
		<link>http://www.kiberpipa.org/oskar/?p=115</link>
		<comments>http://www.kiberpipa.org/oskar/?p=115#comments</comments>
		<pubDate>Tue, 09 Jun 2009 18:01:05 +0000</pubDate>
		<dc:creator>Oskar</dc:creator>
				<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[Tabletop gaming]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.kiberpipa.org/~oskar/dmp/?p=115</guid>
		<description><![CDATA[Just an old video I made and wanted to share with some people, since Youtube is being silly. Helldudes go to Agram Arena 2008 The Helldudes Gaming Group (Ljubljana, Slovenia) traditionally attend the Agram Arena Summer Warhammer 40k tournament (Zagreb, Croatia) every year. This year was no different; we even scored&#8230; *khm* &#8230;very well and [...]]]></description>
			<content:encoded><![CDATA[<p>Just an old video I made and wanted to share with some people, since Youtube is being silly.</p>
<p><a href="http://www.kiberpipa.org/oskar/?p=115">Helldudes go to Agram Arena 2008</a></p>
<p><span>The Helldudes Gaming Group (Ljubljana, Slovenia) traditionally attend the Agram Arena Summer Warhammer 40k tournament (Zagreb, Croatia) every year. This year was no different; we even scored&#8230; *khm* &#8230;very well and we have videos to prove it!</span></p>
<p>More smartass comments in the <a href="http://www.kiberpipa.org/oskar/?p=115">full post</a>.</p>
<p><span id="more-115"></span></p>
<p>As for the video and how to make it&#8230;</p>
<p>First you must take one (1!) week off, make up an army list and play a test game or two. The list must be a fun one, ideally consisting of units you don&#8217;t normally use. These should preferably still be boxed, to assure a maximum work load during the week. Feel free to pick something you have no way of getting and scratch building it as well.</p>
<p>Should you follow these instructions carefully, the amount of sleep per night, while sustaining very little social life, should not exceed 4 hours.</p>
<p>Take one Canon A520 with about 400 megs of space left on the card. While everyone&#8217;s taking care of their business, you should also attempt to navigate the vehicle, refine the army list, make a delivery and, if luck should have it, record some action. Oh, and try to convince them not to smack the bloody lens when it&#8217;s pointed at them.</p>
<p>When you go out boozing on Saturday night, try not to lose the camera and try not to get too much sleep. It might improve your performance on Sunday and we don&#8217;t want that.</p>
<p>After getting back to your hometown, go out for some drinks and some good eatin&#8217;.</p>
<p>Now you should be just about ready to make your art film extravaganza. Transfer all the files while catching up on 2 days&#8217; worth of forum posting and world news. Now stay up all night while chatting on IM and slowly but surely piece together your video by using Windows &#8220;I like to crash when i bloody feel like it&#8221; Movie Maker. Make sure you have no previous experience using it or disable your hands and operate the computer using your forehead and tongue.</p>
<p>By now you should have probably stayed up for 32+ hours, living off warm beer and cold pizzas. You should also end up with a totally kickass video. Well, at least you and your geeky buddies oughtta think so. :]</p>
<p>Thanks for watching.</p>
]]></content:encoded>
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		<item>
		<title>Photomontage</title>
		<link>http://www.kiberpipa.org/oskar/?p=80</link>
		<comments>http://www.kiberpipa.org/oskar/?p=80#comments</comments>
		<pubDate>Sat, 06 Jun 2009 07:44:13 +0000</pubDate>
		<dc:creator>Oskar</dc:creator>
				<category><![CDATA[Digital Methods & Presentations]]></category>
		<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[DMP]]></category>
		<category><![CDATA[Photomontage]]></category>
		<category><![CDATA[Render]]></category>

		<guid isPermaLink="false">http://www.kiberpipa.org/~oskar/dmp/?p=80</guid>
		<description><![CDATA[Can&#8217;t say I haven&#8217;t done this before&#8230; Not on this scale of attention to detail, though. Not my favorite thing to do, alas completely life-like renders of _everything_ are not quite in our reach just yet. So, back to the old layers and lasso tool.]]></description>
			<content:encoded><![CDATA[<p>Can&#8217;t say I haven&#8217;t done this before&#8230; Not on this scale of attention to detail, though. Not my favorite thing to do, alas completely life-like renders of _everything_ are not quite in our reach just yet. So, back to the old layers and lasso tool.</p>
<p><a href="http://www.kiberpipa.org/~oskar/dmp/images/dmp_prop/montage1.png"><img class="alignnone" title="Montage 1" src="http://www.kiberpipa.org/~oskar/dmp/images/dmp_prop/montage1_tiny.png" alt="" width="500" height="376" /></a></p>
<p><a href="http://www.kiberpipa.org/~oskar/dmp/images/dmp_prop/final_medium.png"><img class="alignnone" title="Montage 2" src="http://www.kiberpipa.org/~oskar/dmp/images/dmp_prop/final_tiny.png" alt="" width="500" height="556" /></a></p>
]]></content:encoded>
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		<item>
		<title>Animated render</title>
		<link>http://www.kiberpipa.org/oskar/?p=85</link>
		<comments>http://www.kiberpipa.org/oskar/?p=85#comments</comments>
		<pubDate>Thu, 04 Jun 2009 02:34:51 +0000</pubDate>
		<dc:creator>Oskar</dc:creator>
				<category><![CDATA[Digital Methods & Presentations]]></category>
		<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[DMP]]></category>
		<category><![CDATA[Render]]></category>

		<guid isPermaLink="false">http://www.kiberpipa.org/~oskar/dmp/?p=85</guid>
		<description><![CDATA[A short time lapse with camera circling the house in a helix pattern. Had some more interesting ideas, but time is short. Maybe later. Animated render Maybe next time I&#8217;ll even bother to embed it. Must sleep now.]]></description>
			<content:encoded><![CDATA[<p>A short time lapse with camera circling the house in a helix pattern. Had some more interesting ideas, but time is short. Maybe later.</p>
<p><a href="http://www.kiberpipa.org/oskar/?p=85">Animated render</a></p>
<p>Maybe next time I&#8217;ll even bother to embed it. Must sleep now.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kiberpipa.org/oskar/?feed=rss2&amp;p=85</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.kiberpipa.org/~oskar/dmp/video/dmp1.flv" length="762042" type="video/x-flv" />
		</item>
		<item>
		<title>Better renders</title>
		<link>http://www.kiberpipa.org/oskar/?p=73</link>
		<comments>http://www.kiberpipa.org/oskar/?p=73#comments</comments>
		<pubDate>Sat, 30 May 2009 02:41:32 +0000</pubDate>
		<dc:creator>Oskar</dc:creator>
				<category><![CDATA[Digital Methods & Presentations]]></category>
		<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[DMP]]></category>
		<category><![CDATA[Render]]></category>

		<guid isPermaLink="false">http://www.kiberpipa.org/~oskar/dmp/?p=73</guid>
		<description><![CDATA[Well, here&#8217;s some UVW mapping, more raytraced shadows from actual lights, some furniture&#8230; I don&#8217;t know any more. Way too tired. Hope you&#8217;ll enjoy these as much as I enjoyed making them. In all seriousness, though, I have learned a lot doing this; what looked like an insurmountable problem is now as easy as pie. [...]]]></description>
			<content:encoded><![CDATA[<p>Well, here&#8217;s some UVW mapping, more raytraced shadows from actual lights, some furniture&#8230; I don&#8217;t know any more. Way too tired.  Hope you&#8217;ll enjoy these as much as I enjoyed making them.</p>
<p><a rel="attachment wp-att-96" href="http://www.kiberpipa.org/~oskar/dmp/?attachment_id=96"><img class="alignnone size-thumbnail wp-image-96" title="render0032" src="http://www.kiberpipa.org/~oskar/dmp/wp-content/uploads/2009/06/render0032-150x150.png" alt="render0032" width="150" height="150" /></a><a rel="attachment wp-att-95" href="http://www.kiberpipa.org/~oskar/dmp/?attachment_id=95"> <img class="alignnone size-thumbnail wp-image-95" title="render0030" src="http://www.kiberpipa.org/~oskar/dmp/wp-content/uploads/2009/06/render0030-150x150.png" alt="render0030" width="150" height="150" /></a></p>
<p><a rel="attachment wp-att-94" href="http://www.kiberpipa.org/~oskar/dmp/?attachment_id=94"><img class="alignnone size-thumbnail wp-image-94" title="render0016" src="http://www.kiberpipa.org/~oskar/dmp/wp-content/uploads/2009/06/render0016-150x150.png" alt="render0016" width="150" height="150" /></a><a rel="attachment wp-att-93" href="http://www.kiberpipa.org/~oskar/dmp/?attachment_id=93"> <img class="alignnone size-thumbnail wp-image-93" title="render0015" src="http://www.kiberpipa.org/~oskar/dmp/wp-content/uploads/2009/06/render0015-150x150.png" alt="render0015" width="150" height="150" /></a></p>
<p><a rel="attachment wp-att-92" href="http://www.kiberpipa.org/~oskar/dmp/?attachment_id=92"><img class="alignnone size-thumbnail wp-image-92" title="render0006" src="http://www.kiberpipa.org/~oskar/dmp/wp-content/uploads/2009/06/render0006-150x150.png" alt="render0006" width="150" height="150" /></a><a rel="attachment wp-att-91" href="http://www.kiberpipa.org/~oskar/dmp/?attachment_id=91"> <img class="alignnone size-thumbnail wp-image-91" title="render0001" src="http://www.kiberpipa.org/~oskar/dmp/wp-content/uploads/2009/06/render0001-150x150.png" alt="render0001" width="150" height="150" /></a></p>
<p>In all seriousness, though, I have learned a lot doing this; what looked like an insurmountable problem is now as easy as pie. <a href="http://www.weebls-stuff.com/wab/pie/">Mmm, pie.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Location video</title>
		<link>http://www.kiberpipa.org/oskar/?p=147</link>
		<comments>http://www.kiberpipa.org/oskar/?p=147#comments</comments>
		<pubDate>Tue, 26 May 2009 00:42:02 +0000</pubDate>
		<dc:creator>Oskar</dc:creator>
				<category><![CDATA[Digital Methods & Presentations]]></category>
		<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[School]]></category>
		<category><![CDATA[DMP]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.kiberpipa.org/~oskar/dmp/?p=147</guid>
		<description><![CDATA[Edited post, quality fixed: Hopefully you can now hear some traffic which bothered me immensely, along with the lovely sound of nature.]]></description>
			<content:encoded><![CDATA[<p>Edited post, quality fixed:</p>
<p><object width="425" height="344" data="http://www.youtube.com/v/d8rB9XN0ico&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/d8rB9XN0ico&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /></object></p>
<p>Hopefully you can now hear some traffic which bothered me immensely, along with the lovely sound of nature.</p>
]]></content:encoded>
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